An Introduction to Game Design: Game Design Concepts, Genres, Engines, and Techniques

Wallace Jackson · Apress eBooks · 2017

Let’s build on the knowledge of the new media assets that we learned about in the previous two chapters here by taking a look at how these powerful pixels, frames, samples, and vectors can be utilized to create pro Java 9 games as well as IoT applications and why (or why not) to use these in certain types of pro Java 9 game development genres and scenarios. We will take a look at high-level game concepts, basic game design genres, and game design optimization concepts, as well as open source game engines that are available for the Java platform, including physics engines such as JBox2D, JBullet, Jinngine, and Dyn4J, and 3D game engines such as LWJGL and JMonkey.

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