Navigation and Interaction in a CAVE through Microsoft Kinect Device Integration

Lauro Víctor Ramos Cavadas, Jauvane Cavalcante De Oliveira · 2017

This work presents the development and validation of a natural interaction method in an immersive CAVE environment. The Microsoft Kinect was used to track the user actions, but only the infrared camera of the device was used, through a gesture recognition model developed by (LEITE, 2015). From such gesture recognition, a nre grammer was defined, as needed for an immersive environment such a the CAVE. Our study shows that the results were satisfactory, specially with regard to the "system usability", which was mentioned by users as something they could get used to use daily.

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