Completing the Gameplay Code and Player Proofing Your Event Handling
Wallace Jackson · Apress eBooks · 2017
Now that your i3D UI and its event handling, not to mention most of your animation and digital audio, are in place and working, it’s time to finish loading a basic level of content (60 images, 240 answers, and scoring) in your code base. We will do this in the first part of this chapter, so I can show you what I did to finish up the gameplay and there is no loss of coding continuity throughout the book. Most of this coding is copy and paste, thanks to the way I set up the game design code, and making sure answers match up and work well when testing the game.