Rendering as a service

Keith Bugeja · OAR@UM (University of Malta) · 2012

High-fidelity rendering requires a substantial amount of computational resources to accurately simulate lighting in virtual environments. While desktop computing, boosted by modern graphics hardware has shown promise in delivering realistic rendering at interactive rates, rendering moderately complex scenes may still elude single machine systems. Moreover, with the increasing adoption of mobile devices, which are incapable of achieving the same computational performance, there is certainly a need for access to further computational resources that would be able to guarantee a certain level of quality.

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