CiF-CK: An architecture for social NPCS in commercial games
Manuel Guimarães, Pedro A. Santos, Arnav H. Jhala · 2017
We present and describe CiF-CK - a social agent architecture that models reasoning about persistent social interactions to improve narrative engagement and play experience for human interactors. The architecture is inspired by McCoy et al's Comme il-Faut (CiF) architecture that represented rich social interactions between agents that included emotions, social and relationship contexts, and longer term mood. The key contribution of this work is in adapting the richness of social interactions from CiF to a first-person interaction experience and a released distribution of its implementation on the Skyrim game engine. The released modification has been successful in the player community for the popular game.