'2TScrum'

Anielle dos Santos Brito, Jeferson Kenedy Morais Vieira · 2017

The need for software with quality, low cost and differential, the constant changes in the mart and the need for fast and flexible software development companies, led to the creation of a new approach to software development, the agile methods seek to reduce the time devoted to documentation and to increase the time of software development, besides being adaptive to changes. Scrum is one of the agile methods mostly used in the software development market. The interest for professionals who have experience with agile methods, in specific Scrum, is increasing. However, the teaching of these methods is carried out theoretically, however, due to the complexity of the agile methods, there is a need for practice to fix the content and provide a first practical contact. One practical teaching method that has shown good results is the use of games. In this context, with the aim of contributing to the teaching of agile methods, this work proposes a board game to assist the practical teaching of Scrum. To validate the game an evaluation of educational games was carried out with 50 undergraduate students in Information Systems and 20 students of specialization in Software Engineering. Students expressed positively that the game was an efficient way to learn and that they achieved the goals by applying their skills. The data collected in this research provided evidence that the game can have a positive effect on Scrum teaching.

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