Testing Game
Pedro Henrique Dias Valle, Rafaela Vilela da Rocha, José Carlos Maldonado · 2017
Software testing is an essential activity for software product quality assurance. For historical reasons, there is lack of qualified professionals in this area as well as of studentsmotivation in learning software testing related contents. To mitigate these problems, some approaches have been proposed in educational games perspective. Among them, there is the Testing Game, which is an educational game to support software testing education. The objective of this paper is to describe and analyze the development of the Testing Game. The method AIMED which is an agile method to support the development of open educational resources is used. This method supports the identification of aspects essential related to the quality of educational resources. Evidence are provided that the Testing Game considered positive aspects in the development of the game, such as: definition of project scope, licensing, availability of source code in repositories, among others. On the other hand, we identified some limitations in the development of the game, such as: prioritization and revision of artifacts, user tutorials, database, among others. It is important to emphasize that this description contributed to highlight the phases and functionalities of the game, as well as to perform an evaluation to verify if the Testing Game considered the necessary features for the development of educational resources, identifying limitations in the game, giving directions for future work in the evolution of the game and of similar initiatives.