Solusforge

Jo Mazeika, Jim Whitehead · 2017

In this paper, we propose Solusforge, a system for automatically generating Lego models from a graph of the components' spatial relationships. The system uses a two step constraint solving approach in which the spatial layout is solved for first, followed by the specific pieces that make up the model, thereby allowing us to explore two separate solution spaces independently. This technology has many uses, including in games featuring a system of snap-together pieces, including Kerbal Space Program, Beseiged, and Spore. While many of these games involve procedurally augmenting human generated design, none of them feature a fully procedural system for generating the artifacts within that space.

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