Towards pattern-based mixed-initiative dungeon generation
Alexander J. Baldwin, Steve Dahlskog, José Font, Johan Holmberg · 2017
Mixed-initiative Procedural Content Generation uses algorithms to assist human designers in the collaborative creation of game content. Different mixed-initiative approaches use different methods to engage with the design material while supporting the designer's intentions. However, the designer runs the risk of misunderstanding the system's abilities and how to control them. In order to limit miscommunication during the design process, heuristics could be applied.