Rendering in Blender Cycles using MPI and Intel® Xeon Phi™
Milan Jaros, Lubomı́r Řı́ha, Tomáš Karásek, Petr Strakoš, Daniel Krpelík · 2017
The scene rendering is a demanding procedure which is used to create images and movies from scenes modelled in proper software environments such as open source 3D creation suite Blender. Generally the rendering can be used in two basic modes. Off-line, used for final production, and interactive mode, run in real-time, for preliminary insight during modelling. Both kinds pose a computationally challenging task especially for large scenes. In this paper, we describe our implemented parallel solution which utilizes Intel Xeon Phi co-processors for either stand-alone computer nodes or HPC (High Performance Computing) clusters in off-line and interactive rendering mode.