Build your own VR system

Gordon Wetzstein, Robert Konrad, Nitish Padmanaban, Hayato Ikoma · 2017

Wearable computing is widely anticipated to be the next computing platform for consumer electronics and beyond. In many wearable computing applications, most notably virtual and augmented reality (VR/AR), the primary interface between a wearable computer and a user is a near-eye display. A near-eye display in turn is only a small part of a much more complex system that delivers these emerging VR/AR experiences. Other key components of VR/AR systems include low-latency tracking of the user's head position and orientation, magnifying optics, sound synthesis, and also content creation. In can be challenging to understand all of these technologies in detail as only limited and fragmented educational material on the technical aspects of VR/AR exist today.

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