Real-time Rendering and Animation of Vegetation
Ralf Habel · 2009
Abstract — Vegetation in all its different forms is almost always part of a scenery, be it fully natural or urban. Even in completely cultivated areas or indoor scenes, though not very dominant, potted plants or alley trees and patches of grass are usually part of a surrounding. Rendering and animating vegetation is substantially different from rendering and animating geometry with less geometric complexity such as houses, manufactured products or other objects consisting of largely connected surfaces. In this paper we will discuss several challenges posed by vegetation in real-time applications such as computer games and virtual reality applications and show efficient solutions to the problems. I.