An interactive introduction to WEBGL and three.JS
Edward S. Angel, Eric Haines · 2017
We will use WebGL 1.0. WebGL 2.0 is now being supported by most browsers but requires a better GPU so may not run on older computers or on most cell phones and tablets. See http://webglstats.com/. We will note some of the new features supported by WebGL 2.0 at the end of the course. three.js is starting to support WebGL 2.0.