An Integrated Gaming and Simulation Architecture for Incident Management Training
Sanjay Jain, Charles R. McLean · 2006
1 1. Motivation 1 2. Background 2 2.1 Modeling & Simulation tools for Incident management 3 2.1.1 Incident Impact Modeling Tools 3 2.1.2 Emergency Response Planning Tools 3 2.1.3 Tools for Incident management Training 3 2.1.4 Tools for Identification and Detection 4 2.2 Integration Efforts and Architectures 4 3. Framework for Incident management 5 3.1 Incident 5 3.2 Domain 6 3.3 Life cycle phase 7 3.3.1 Prevention 7 3.3.2 Preparedness 7 3.3.3 Response 7 3.3.4 Recovery 7 3.3.5 Mitigation 8 4. Architecture 9 4.1 Requirements 9 4.2 Concept 9 4.3 Issues 11 5. Subsystems 11 5.1 Simulation subsystem 11 5.1.1 Social Behavior Simulators 12 5.1.2 Physical Phenomena Simulators 13 5.1.3 Environmental Simulators 15 5.1.4 Organizational Simulators 15 5.1.5 Infrastructure System Simulators 17 5.2 Gaming Subsystem 18 5.2.1 Game Applications 19 5.2.2 Core Game Engine 20 5.2.3 Game Integration Infrastructure 21 5.2.4 Game Management and Data Servers 22 5.2.5 Game Information Model 23 6. Modes of operation 23 7. Concept Demonstration Prototype 26 7.1 Simulation Modules 26 7.2 Gaming Modules 27 8. Conclusions 27 9. Acknowledgement 28 10. Disclaimer 28 References 28