Conceptualising user hedonic experience
Hanna Stelmaszewska, Bob Fields, ANN E. BLANDFORD · 2004
For many years, the approach taken towards technology design focused on supporting the effective, efficient, and satisfying use of it. The way people use technology has shifted from merely using it to enjoying using it. This paper describes an early approach to understanding user experience in context of technologies (e.g. digital cameras, PDAs, and mobile phones), as well as in more general context such as physical activities e.g. exercising, orienteering, and walking, and in context of diaries. The focus of this paper is on hedonic user experience; that is pleasure, enjoyment, excitement, and fun in the context of technology. This study provides insights into factors contributing to and influencing such experiences and the relationships between them.