Multi-user networked framework for virtual reality platform

Ankush Rai, R. Jagadeesh Kannan, Sakkaravarthi Ramanathan · 2017

Networked Virtual Environments (NEV) are sets of disjointed virtual worlds which are topographically set apart from the users yet connected through the communication network to give them the illusion of being in the same virtual location. NVEs are increasingly receiving consideration from business and research point of view. Contrasted with various sorts of possible applications, NVEs require a high responsiveness to ensure continuous streaming of live data for full immersion. It is as yet difficult to develop such applications since it require to create virtual reality framework over distributed databases; as every user needs locally adequate data flow to concurrently construct a scene as with other users and able to accommodate multi-user interactions in the virtual environment. Such information requires simultaneous computation and communication of streaming data. In this study we built up a prototype of a NVE in view of the blend of Minority Game (MG) and Online Induction Algorithm (OIA) with lossless transfer functions.

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