Development of Racing Game Using Motion Seat

HyeongCho Yoon, Soobin Lee, JungYong Park, Younghwan Choi, SangHyun Cho · 2017

In this paper, we developed a racing game using 4D motion seat and HMD in 3D virtual reality. Also, we investigated the user feeling and immersion in virtual reality when using HMD through user participation. At the same time, in order to know the cybersickness reduction effect of 4D motion seat, analyzed the degree of cybersickness and the causes of cybersickness according to the type of user. The results show that when synchronizing the visual image transmitted via HMD with the input delivered via the sensory organs using the motion platform, the user can immerse more deeply into virtual reality and reduce cybersickness.

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