Towards an agent-based automated testing environment for massively multi-player role playing games

Markus Schatten, Igor Tomičić, Bogdan Okreša Đurić, Nikola Ivković · 2017

Automated testing in massively multi-player on-line role playing games (MMORPG) is a challenging task due to the complexity of such games and their large numbers of mutually distributed but interacting components. Large-scale multi-agent systems (LSMAS) provide us with a suitable formalism to address such complex problems. Herein a first step towards an automated game testing environment, built for the open source Mana World MMORPG, will be presented that allows the implementation of software agents and agent organizations and provide the developers with valuable game-play and testing data.

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