Procedural Level Generation for Augmented Reality Games
Sasha Azad, Carl Saldanha, Cheng-Hann Gan, Mark Riedl · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2016
Mixed reality games are those in which virtual graphical assets are overlaid on the physical world. We explore the use of procedural content generation to enhance the gameplay experience in a prototype mixed reality game. Procedural content generation is used to design levels that make use of the affordances in the player’s physical environment. Levels are tailored to gameplay difficulty and to affect how the player moves their physical body in the real world.