Strategies for repeated games with subsystem takeovers: implementable by deterministic and self-stabilizing automata (extended abstract)
Shlomi Dolev, Elad M. Schiller, Paul G. Spirakis, Philippas Tsigas · 2008
Systems of selfish-computers, such as the Internet, are subject to transient faults due to hardware/software temporal malfunctions; just as the society is subjected to human mistakes due to a moment of weakness. Game theory uses punishment for deterring improper behavior. Due to faults, selfish-comp