1A2-E10 Emergence of Dynamic Interactive Behavior of Virtual Creatures(Evolution and Learning for Robotics(2))
Kenji IWADATE, Ikuo Suzuki, Masahito Yamamoto, Masashi Furukawa · The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec) · 2012
This study aims to actualize the interactive behavior of virtual creatures with neural controller. For generating a control signal with a rhythmic pattern, a controller for the virtual creature is modeled by a combination of a Central Pattern Generator (CPG) and an Artificial Neural Network (ANN). The evolution of the behavior of the virtual creature is realized by a learning ANN and CPG An optimization algorithm is adopted into the learning process.