Initial Assessment of Human Performance Using the Gaiter Interaction Technique to Control Locomotion in Fully Immersive Virtual Environments
Linda E. Sibert, James N. Templeman, Robert C. Page, Jeremy T. Barron, Justin A. McCune · 2004
We conducted a first test of the Gaiter locomotion interaction technique to gather data to refine the interaction technique document system development and assess system effectiveness. The test showed that the fundamental gesture of stepping in place to walk through the virtual environment worked well. Problems with the side step and back step could be attributed to balance problems caused by the harness. Accurate stopping was more difficult because of the narrow field-of-view of the head-mounted display (HML). We want the interaction techniques we develop to allow a person to have close to the same ability to coordinate head, arm, and leg movements as in the real world. We use the Iterative Design Process, which includes periodic testing to direct redesign and reimplementation throughout the development process.