NAO and STEAM 2017: Digitising our world

Hugh Kingsley · ACCESS Access to science business innovation in digital economy · 2017

In this article, we look at how coding and humanoid robotics have become a mandatory inclusion in education and libraries through the STEM and STEAM curricula; as well as the Australian Library and Information Association (ALIA) and the Australian School Library Association (ASLA) through their statements of purpose. In doing so, we explore innovation, and how NAO, a humanoid robot, is helping children and adults learn coding and humanoid robotics in highly engaging and fun ways that are inspiring participation from all ages. We explore some case studies of NAO being utilised in a school, a public library and a children's hospital.

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