Computer science learning activities based on experience

Martin Cápay, Ján Skalka, Martin Drlík · 2017

Learning by different ways as well as learning by discovery is natural. Especially in early childhood, we learn mostly by experience. Educational activities designed to acquire knowledge from experience lead students (pupils) to make own abstract or mental models only after finishing the activity. According to our experience, we should conclude that learners really learn from their attempts and mistakes even at computer science classes. Their disengagement should be reduced by the involvement of something personally significant. Teachers should ensure that activities are designed and carried out in ways that offer each learner the chance to engage in the manner that suits them to the best. The paper describes selected computer science activities that should be used to engage the pupils or students in the learning process. We conclude that relatively simple teaching aid could help to explain even abstract computer science underlying concepts through the experience sometimes more effectively than through instructional model.

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