High-Precision Gestural Input for Immersive Large-Scale Distributed Virtual Environments
Jean Botev, Steffen Rothkugel · 2017
Translating user motion into seamless input is a key concern for virtual reality-based applications. The level of immersion stands or falls both on the accuracy and immediacy of motion sensing, which applies in particular to distributed virtual environments where users interact and collaborate with each other. However, integrating precise gestural input instead of pre-defined, triggered animations increases the overall complexity, inducing additional overhead and imposing further load and constraints upon the underlying networks.