An Augmented Reality Game using Face Recognition Technology
Tom Feltwell, Gavin Wood, Conor Linehan, Shaun W. Lawson · 2017
In this paper, we explore the coupling of mobile facial recognition technology with the exploitation of non-players as a powerful mechanic in locative augmented reality games. A prototype game is presented which asks players to "capture" the likeness of members of the public. Driven by free-to-play models, and inspired by the phenomenal success of Pokémon GO, we have created an experience where players hunt for and "capture" real creatures in a real world.