Formulating best practices and guidelines for emerging e-Learning technologies
Robert A. Wisher, Robert C. Brusso, Christina K. Curnow, Josh Hatfield, Arthur Paddock, Randall D. Spain · 2015
The excitement and interest in using new e-learning technologies begs the question of how best to use that technology. Emerging technologies may assert “seductive details” to entertain and stimulate learner interest, but that stimulus may be only tangentially related to the learning topic and irrelevant to the overall learning theme (Harp & Mayer, 1998). With a new technology come new possibilities, along with promise and hype. But until sufficient experimentation has been conducted, documented, and critiqued, and there is a solid baseline of evidence for application, best practices can be proposed but not yet declared. Such is the case for mobile devices, virtual worlds, and video-based game scenarios as training platforms. The good news is that progress is being made in loading the empirical baseline with relevant samples.