Scenes and Nodes
James Goodwill, Wesley Matlock · Apress eBooks · 2017
In this chapter, you’ll learn how SceneKit uses the scene graph to render the objects in the scene. Once you have an understanding of the scene graph, you’ll then see how to use the built-in models from SceneKit. You’ll use the models to make obstacles in your game for the hero to avoid and for the enemy to hide behind. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.