Gulliver - Guided Navigation inside the Computer

Alfio Andronico, Giuseppe Di Palma, Pasquale Lo Schiavo · Hrčak Portal of scientific journals of Croatia (University Computing Centre) · 2015

Gulliver was born from the requirement for a tool able to develop computers architecture projects primarily for didactic purposes. Using Gulliver it is possible: - to define computei.- architectures in an incremental way, starting from a minimal structure building up to more complex ones; - to define symbolic program languages coherently with the model of the architecture implemented; - to simulate functionality of the architecture and the language proposed for each stage of the development. Such a system is of considerable utility both for the teacher, who can strengthen the effect of a traditional lesson by simple experiments directed at the topic to be deepened, and for the student as an instrument of study and/or for the autoevaluation of the learning level acquired in the subject. Finally, Gulliver can be considered to be the nucleus of a development tool for system architectural projects.

Read the paper · More papers on PaperTik