Party Animals

Ming‐Wei Hsu, Te-Yen Wu, Yu-Chian Wu, Yuan Chen, Yu‐Chih Lin, Pin-Sung Ku · 2017

With the rise of Virtual Reality, VR gaming in physically co- present social settings is becoming more important, and the interaction between the VR players and non-VR players pose an interesting game design challenge.Previous work have explored having non VR players using only controllers, resulting in limited immersion and overlooked co-presence cues. We designed and implemented Party An- imals, a VR party game that empowered non-VR users to interact through body gestures and also used physical co-presence cues in the gameplay. The results of our eval- uation showed that the immersion of non-VR players was indeed promoted. Party Animals explored new interaction between VR and non-VR players, and integrates physical co-presence cues with the virtual world gameplay.

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