Evaluating VR Driving Simulation from a Player Experience Perspective
Marcel Walch, Julian Frommel, Katja Rogers, Felix Schüssel, Philipp Höck, David Dobbelstein, Michael Weber · 2017
The majority of HCI research in the field of automotive interfaces and driver-vehicle interaction is conducted utilizing driving simulators. High-fidelity simulators are expensive; in consequence, many researchers use consumer gaming hardware and flat screens as an alternative. In recent years VR devices have become affordable and are applied already in some driving studies. It has not been shown whether driving simulations can use VR to increase immersion in low-cost setups. We conducted a pilot study with 20 participants using a racing game as simulation software. The results of this pilot study indicate that using a VR headset can potentially dissociate participants to a higher degree from the real world compared to the use of flat screens. However, participants felt a higher discomfort using the VR HMD. Despite expectations, today's VR technology does not appear to be a generally better choice than flat screens for driving simulator studies.