Augmented Reality Prototyping For Interaction Design Students
Andrew J. Hunsucker, Kelly McClinton, Jennifer Wang, Erik Stolterman · 2017
Technology never stops advancing. As such instructors in technology related fields must always be aware of new advancements, and prepare their students for industry. A prime example exists in Augmented Reality, a space of increasing popularity and scrutiny. However, to prototype a usable experience, students will need at the very least: 1) Programming experience, 2) 3D modeling experience, 3) an expensive AR headset. Can we create effective AR prototypes without spending a lot of time or money? In this paper we will explore a method for students to create prototypes of Augmented Reality designs that can be achieved through existing design methods.