Using virtual reality and game technology to assist command and control
Lorien H. Riead, James Straub, Joseph Mangino · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 2017
Recent improvements in virtual reality hardware have brought this technology to the point where easily-obtained commercial equipment can conceivably provide an affordable and relatively unexplored alternative to the traditional monitor and keyboard view of the tactical space. In addition, commercially available game engines provide several advantages for tactical applications. Using these technologies, we have created a concept of a low-cost display that allows for real-time immersive planning and strategy, with suggestions for further exploration.