Tiling the Bunny: Quad Layouts for Efficient 3D Geometry Representation

Marcel Campen · IEEE Computer Graphics and Applications · 2017

Ultimately, any information to be processed by computers must be represented as a plain sequence of numbers. This poses a major challenge when representing complex 3D shapes. Marcel Campen's research explores how to efficiently identify a good quad layout (a partition of a surface into simple four-sided pieces). This article shows how novel algorithmic ideas can be combined to form both automatic and interactive quad-layout generation pipelines.

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