The effect of geometric realism on presence in a virtual reality game

Jonatan S. Hvass, Oliver Larsen, Kasper B. Vendelbo, Niels Christian Nilsson, Rolf Nordahl, Stefania Serafin · 2017

Previous research on visual realism and presence has not involved scenarios, graphics, and hardware representative of commercially available VR games. This poster details a between-subjects study (n=50) exploring if polygon count and texture resolution influence presence during exposure to a VR game. The results suggest that a higher polygon count and texture resolution increased presence as assessed by means of self-reports and physiological measures.

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