Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation

Andreas N. Ryge, Lui Albæk Thomsen, Theis Berthelsen, Jonatan S. Hvass, Lars Koreska, Casper Vollmers, Niels Christian Nilsson, Rolf Nordahl, Stefania Serafin · 2017

In this paper we present a within-subjects study (n=26) comparing participants' experience of three kinds of haptic feedback (no haptic feedback, low fidelity haptic feedback and high fidelity haptic feedback) simulating the impact between a virtual baseball bat and ball. We noticed some minor effect on high fidelity versus low fidelity haptic feedback, but haptic feedback generally enhanced realism and quality of experience.

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