Gauntlet: Travel technique for immersive environments using non-dominant hand

Mathew Tomberlin, Liudmila Tahai, Krzysztof Pietroszek · 2017

We present Gauntlet, a travel technique for immersive environments that uses non-dominant hand tracking and a fist gesture to translate and rotate the viewport. The technique allows for simultaneous use of the dominant hand for other spatial input tasks. Applications of Gauntlet include FPS games, and other application domains where navigation should be performed together with other tasks. We release the technique along with an example application, a VR horror game, as an open source project.

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