[Paper] 3D Interaction with Virtual Objects in a Precisely-aligned View using a See-through Mobile AR System

Yuko Unuma, Takashi Komuro · ITE Transactions on Media Technology and Applications · 2017

information of a real scene and the user's hand.Face tracking is performed to generate images that change depending on the user's viewpoint position.The 3D scene obtained by the depth camera is projected so as to be centered at the user's viewpoint position, so that an image whose appearance is consistent with that outside the screen is obtained.Thereby, the scene including the user's hand displayed on the screen appears seamlessly connected to the actual scene outside the screen.This enables intuitive interaction in which the user's hand displayed on the screen is consistent with the user's somatic sensation.The purpose of our study is to investigate how such an Abstract In this paper, we propose a system that enables users to interact with virtual objects that are displayed on a mobile display in a precisely-aligned view using their hands.By projecting a 3D scene obtained by a depth camera according to the user's viewpoint position, the scene including the user's hand displayed on the screen appears seamlessly connected to the actual scene outside the screen, which enables natural interaction with virtual objects through the screen.We conducted an experiment to evaluate the positional accuracy in the presented images.The maximum mean error was 8.60 mm, and the maximum standard deviation was 1.69 mm, which could be improved by further refinement.We also conducted an experiment to evaluate the usability of the system.We asked the participants to perform tasks using the proposed system in the aligned and non-aligned see-through modes.Despite some restrictions in our prototype system, 9 out of 14 participants completed the task faster in the aligned see-through mode.This result shows the future potential of the proposed system in interaction with virtual objects.

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