Alternative reality:: Qualitative physics for digital arts
Marc Cavazza, Simon Hartley, J-L. Lugrin, Mikael Le Bras · 2003
Virtual Reality Art often involves the design of artificial worlds to provide new experiences to the spectators. A recent trend in digital art has been to address physical behaviour explicitly. However, the prospect of modifying and authoring alternative physical laws demands appropriate software tools. In this paper, we introduce the use of qualitative physics in Virtual Reality Art. We discuss how qualitative process theory can be used to specify alternative physical behaviour in virtual environments. After introducing the hardware and software architecture for our project, we discuss an example which is part of early experiments with the baseline “alternative reality” software we are developing.