Improving Learning of Digital Systems Concepts Using a Video Game

Karen L. Butler-Purry, Mehmet Oren, Susan Pedersen, Justin Foreman, Pamela Obiomon, Ajay Kumar Katangur · 2016

Student interest in physical and mathematical sciences and engineering has been steadily declining, and a need to reverse this trend and improve students' STEM education in K12 and college has been cited by a multitude of governmental, independent, and industry organizations[1-3]. At the same time, tremendous growth has occurred in the computer and video game industry, particularly among teenagers. It is now a multi-billion dollar industry, with an annual growth rate that far exceeds the growth of the entire U.S. economy[4]. The Entertainment Software Association[5] reported U.S. computer and video game sales grew from $7.0 billion in 2005 to well over $10.0 billion in 2010.

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