Tele-Board Prototyper - Distributed 3D Modeling in a Web-Based Real-Time Collaboration System

Matthias Wenzel, Adrian Klinger, Christoph Meinel · 2016

Prototypes help people to externalize their ideas and are a basic element for gathering feedback on an early product design. Prototyping is oftentimes a team-based method traditionally involving physical and analog tools. At the same time, collaboration among geographically dispersed team members becomes more and more standard practice for companies and research teams. Therefore, a growing need arises for collaborative prototyping environments. We present a standards compliant, web browser-based real-time remote 3D modeling system. We utilize cross-platform WebGL rendering API for hardware accelerated visualization of 3D models. Synchronization relies on WebSocket-based message interchange over a centralized Node.js real-time collaboration server. In a first co-located user test, participants were able to rebuild physical prototypes without having prior knowledge of the system. This way, the provided system design and its implementation can serve as a basis for visual real-time collaboration systems available across a multitude of hardware devices.

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