Creating a Library of Gestures with Variants

André-Marie Pez, Catherine Pélachaud, Zhenbo Li, Patrick J. Horain · 2009

Avatars are virtual self representation. They evolve in a 3D world and interact with other virtual entities on our behalf. Avatars are animated by their human counterpart. One difficulty is the control of their behaviors. Selecting behaviors from a menu or by using icons is tedious. Moreover the avatar animation is not lively as it moves only on commands. Some attempts have been made to alleviate the user’s role and endow avatars with

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