Exploring embodied experience of flying in a virtual reality game with kinect

Xin Tong, Alexandra Kitson, Mahsoo Salimi, Dave Fracchia, Diane Gromala, Bernhard E. Riecke · 2016

Immersive Virtual Reality (VR) as a research tool provides numerous opportunities of what one can do and see in a virtual world which is not possible in real world. Being able to fly is an experience that humans have long dreamed of achieving. In this paper, we introduce a VR game where participants can use their body gestures as a Natural User Interface (NUI) to control flying movements via a Microsoft Kinect. The goal of this research is to explore the navigational experience of flying via body gestures: what people like to do, what they want to be, and most importantly, how they map their gestures to navigation control easily in a VR environment.

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