Enhancing learning and cooperation through digital virtual worlds

Jean‐Éric Pelet, Benoît Lecat, Παναγιώτα Παπαδοπούλου · 2011

This paper describes an experiment, aiming to explore the potential of Second Life (SL) as a creative teaching approach. It questions the feasibility of implementing SL in the classroom by bringing results of a confirmatory study conducted in a Business School with 168 students. The results indicate that even if high level projects can be conducted in SL, non expert students will need to be trained before conducting involving projects. Postgraduate students in business schools know this platform but most of them don't use it (52%). Conclusions, limitations and future ways of research are then presented.

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