Real-time implementation of dice unloading algorithm

A. A. Vassilyev, Jussi Parviainen, Jussi Collin, Jarmo Takala · 2016

This paper shows the potential of using a physical model of gambling die as an input device for multimedia applications. We present a real-rime method for simulating fair 6-sided die on the base of loaded model of foam-rubber die equipped with inertial measurement unit. The method allows avoiding the negative influence that biased die produces on the final game result. The technique is based on filtering out duplicated rolls and building a fair result by accumulating 3 single, unique rolls. The measurements were done using inertial measurement unit that transmits data to the mobile device with Android application. The application processes the data and shows final result on the screen in real time. Both theoretical and practical sides of the implementation, including the set of experiments, are shown in this paper. A full technical description of method and technology that was used during the implementation is also presented.

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