Making Strange with the Falling Body in Interactive Technology Design
Lian Loke, TJ Robertson · UTS ePRESS (University of Technology Sydney) · 2007
In this paper we present the beginnings of a methodology of making strange, that can support the design of movement-based interaction with videobased motion-sensing technologies.By making strange, we mean ways of unsettling habitual perceptions and conceptions of the moving body to arrive at fresh appreciations and perspectives that are anchored in the sensing, feeling, moving body.This approach is demonstrated through a discussion of a study of falling that was conducted with trained dancers and physical performers.Analysis was performed on the raw data from this study from two perspectives -an experiential perspective and an external or machine perspective -generating a range of different descriptions and representations of the moving body in the act of falling.The results of the study identified potential methods and tools for inclusion in the developing methodology of making strange.