Fast, interactive water wave simulation in gpu for games
Ming Chen · 2010
This thesis report presents the concept of an algorithm and the development of a framework for interactive water wave simulation mainly based on the height field approach.Dynamic user inputs can interact with the simulated water to create and propagate waves accordingly.This interaction can provide immersive feeling to video game players.The most important feature of the algorithm is the very short computational time it takes.The algorithm is targeting the modern video games with a highdefinition (HD) standard resolution.It can be run at 720p or even io8op resolution to achieve a frame rate suitable for the video games.The algorithm is well implemented on the GPU architecture for acceleration purpose.A water simulation platform is also designed in this research which is able to combine various types of water wave effects such as ocean wave, ripples and even breaking waves together.This architecture is good for making the result more realistic.