Cell-based Music Organization in Tom Clancy's EndWar

Ben Houge · 2012

Tom Clancy’s EndWar, a real-time strategy game developed by Ubisoft’s Shanghai studio for Xbox 360 and PlayStation 3 and released in November 2008, featured an innovative, cell-based music deployment system that allowed for extreme variability and tight responsiveness without sacrificing production values. This paper describes the core functionality of this system in the context of the game.

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