Personality-Based Cognitive Design of Characters in Virtual Environments

Maryam Saberi · Advances in computational intelligence and robotics book series · 2016

Personality-based cognitive architectures should yield consistent patterns of behaviour through personality traits that have a modulatory influence at different levels: These factors affect, on the one hand, high-level components such as ‘emotional reactions' and ‘coping behaviour', and on the other hand, low-level parameters such as the ‘speed of movements and repetition of gestures. In our hybrid cognitive architecture, a deliberative reasoning about the world (e.g. strategies and goals of the 3D character) is combined with dynamic real-time response to the environment's changes and sensors' input (e.g. emotional changes). Hybrid system copes dynamically with changes in the environment, and is complicated enough to have reasoning abilities. Designing a cognitive architecture that gives the impression of personality to 3D agents can be a tremendous help making 3D characters more engaging and successful in interactions with humans.

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