Collaborative content creation with the OpenUIX Framework
Mikel Salazar, Carlos Laorden · 2016
The OpenUIX framework aims to provide end-users -and developers- with a level playing field where they can not only access 3D user interfaces adapted to their context (location, time of day, hardware platform, disabilities, etc.), but also create and share them with others. To achieve this goal, the framework has a built-in toolset that allows the collaborative edition of the different components of a interaction space; from the threedimensional representations of the different entities (either virtual or real in nature), to the lighting conditions or the logic behaviors that govern the user experience. With this demo, the ISMAR 2016 attendees will be able to test several of the aforementioned collaborative edition tools in different interaction spaces across the entire conference venue (and even outside of it, if the circumstances allow it). Initially, the attendees will have the opportunity to test the different tools at the table provided by the organization of the event (and with mobile platforms provided by the presenters, to ensure the proper execution of the demo). In this way, the presenters will be able to explain and guide them through a series of basic use cases, ranging from virtual painting on 2D surfaces or 3D modeling to how to employ the UI description language the framework employs to modify the lighting conditions of the interaction space (thus allowing a more seamless integration of virtual objects into the physical world). Once the attendees go through the basic use cases and prove their understanding of the interaction techniques, they will receive a code to download a development version of an AR browser created with this framework (available for Android and iOS platforms). With this browser installed in their own devices, the attendees will be able to access other interaction spaces across the venue (that the presenters will prepare beforehand).